Matt Hurst reblogs

Jul 22

via mtv:

like or reblog this post to vote doctor who for best fandom forever!
scope out all the other nominees and see who’s in the lead. then watch the mtvU fandom awards on sunday, july 27 at 8/7c on mtv to see which o.g. fandom takes the crown!

via mtv:

like or reblog this post to vote doctor who for best fandom forever!

scope out all the other nominees and see who’s in the lead. then watch the mtvU fandom awards on sunday, july 27 at 8/7c on mtv to see which o.g. fandom takes the crown!

Jul 21

via dpstyles:

Happy bday, buddy!

via dpstyles:

Happy bday, buddy!

Explaining the oxford comma and other usages in the english language.

Explaining the oxford comma and other usages in the english language.

(Source: irrationallylogical, via thistlegirl)

[video]

Jul 20

[video]

Jul 18

Five posts you will never see in social media

Five posts you will never see in social media

(Source: medium.com)

A Day in the Life of a NYC taxi, visualized using data from Heroku app

A Day in the Life of a NYC taxi, visualized using data from Heroku app

Jul 17

[video]

Jul 10

DataViz applied to Pac-Man mazes…
via vizual-statistix:

For all the gamers who love the classic arcade games, here’s a map to guide your Pac-Man efforts. Darker areas are considered more dangerous, as you have a farther distance to travel before reaching an intersection. The lower half of the board is generally considered more difficult to clear, particularly the bottom row, where it is easy to be trapped by ghosts on either side.
There are a couple caveats/glitches, which affect this map. One is that there are four intersections (blue outline) where the ghosts cannot turn upward in scatter and chase modes.  Only when frightened can they turn upward at these intersections. There is also the infamous safe spot (hiding spot), outlined in green, where you can sit indefinitely without being touched assuming the ghosts didn’t see you move there.
Happy gaming!
Data source: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#CH2_Home_Sweet_Home

DataViz applied to Pac-Man mazes…

via vizual-statistix:

For all the gamers who love the classic arcade games, here’s a map to guide your Pac-Man efforts. Darker areas are considered more dangerous, as you have a farther distance to travel before reaching an intersection. The lower half of the board is generally considered more difficult to clear, particularly the bottom row, where it is easy to be trapped by ghosts on either side.

There are a couple caveats/glitches, which affect this map. One is that there are four intersections (blue outline) where the ghosts cannot turn upward in scatter and chase modes.  Only when frightened can they turn upward at these intersections. There is also the infamous safe spot (hiding spot), outlined in green, where you can sit indefinitely without being touched assuming the ghosts didn’t see you move there.

Happy gaming!

Data source: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#CH2_Home_Sweet_Home

Happy birthday Nikola Tesla!

Happy birthday Nikola Tesla!

(Source: digg)